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- ================================================================
- Title : "Hide and Seek" DMSEEK.WAD
- Author : Bob Polmanter
- Email Address : CIS 73537,3127
- Misc. Author Info : Previous DOOM2 levels: None
- : Previous DOOM levels:
- "Training Facility" DMTRAIN.WAD
-
- Description : This level was designed for deathmatch play.
- No monsters. Deathmatch 2.0 (-altdeath)
- rules are recommended. Features an open
- play area, rooms for hiding, and elevated
- perches for long distance spotting/shooting.
- See special notes below.
-
- Special Thanks to : BRENDON WYBER AND RAPHAEL QUINET for DEU/DEU2
- COLIN REED for BSP
-
- ==============================================================================
-
- * Play Information *
-
- DOOM Engine : DOOM2 1.666 and above.
- Map number : MAP15
- Start-up Instructions : Use SERSETUP specifying the appropriate parms
- to initiate DOOM2 deathmatch play. For example:
- sersetup -file dmseek.wad -skill 4 -warp 15
- -deathmatch -altdeath -com2 -dial 555-xxxx
-
- Single Player : Yes, but no monsters.
- Cooperative 2-4 Player : Yes, but not much to do.
- Deathmatch 2-4 Player : Yes.
- Difficulty Settings : No. Basically all skill levels are the same.
- Level was designed at Ultraviolence (skill 4).
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch.
- Build Time : 85 hours.
- Editor(s) used : DEU 5.21 hacked for DOOM2, BSP 1.2
- Known Bugs : None known. This level has been play tested
- in actual deathmatch play via modem using
- DOOM2 1.666, 1.7, and 1.7a. Network play has
- been tested, but only with two players.
-
- * Special Notes *
-
- 1). This level provides an exit room (denoted by the standard DOOM type
- exit door texture). This allows players to view their final
- FRAG statistics at the end of the level.
-
- 2). A special armory area is provided where one can stock up on all
- ammo and other supplies in quantity. The weapons on top of the
- pedestal in the center of the armory cannot be reached by any
- normal method during the course of game play. There is a deathmatch
- starting point in that location for specifically for that purpose
- and is designed to be a "special treat".
-
- 3). Due to the complexity of the "view" across the play area from
- certain windows/perches, the game can be a bit sluggish if you are
- limited to a 9600 bps connection. In this instance, adding the
- parameter -turbo 125 to the SERSETUP line is recommended.
- This is not necessary at speeds above 9600 bps or on a network.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-